Flash game | Techerator https://techerator.com Techerator is an excellent source of tips, guides, and reviews about software, web apps, technology, mobile phones, and computers. Tue, 19 Apr 2011 20:43:05 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.2 7158109 Friday Fun! Relive Fond Memories With Organ Trail https://techerator.com/2010/10/friday-fun-relive-fond-memories-with-organ-trail/?utm_source=rss&utm_medium=rss&utm_campaign=friday-fun-relive-fond-memories-with-organ-trail https://techerator.com/2010/10/friday-fun-relive-fond-memories-with-organ-trail/#comments Fri, 29 Oct 2010 15:00:48 +0000 http://44.229.110.106/?p=9884 The Organ Trail is a re-imagining of the classic Oregon Trail, except set in the present day and with zombies. It features throwback graphics and classic controls.

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No, that is not a typo. If you grew up in the 80s or 90s (and maybe even if you didn’t) you probably remember playing some version of The Oregon Trail, likely during your early years of school. Advertised as an educational game, to children it was more an excuse to shirk classwork in order to hunt unnecessarily large amounts of game (only able to carry back 200 pounds? 1200 pounds of buffalo should do it!) and see if it’s possible to make it to Oregon stocking nothing but bacon.

 

Apparently when the zombie outbreak occurs, North Dakota gets nuked.

The Organ Trail is a re imagining of the classic game, except set in the present day and with zombies. It features throwback graphics and classic controls (no mouse here, just selecting numbers from a menu). Instead of contracting dysentery, party members might come down with a bad case of the T-Virus. Zombies are your prey instead of rabbits and elk (though I don’t think you’ll want to carry any back to eat), and forget about fording rivers, on the Organ Trail you’ll ford seas of zombies.

This probably won't end well.

If you remember how The Oregon Trail played, you’ll feel right at home. Instead of spending money at the beginning to gear up for your trip, you spend hours scavenging for certain supplies. Once on the road in your station wagon, various random events, both good and bad, interrupt your progress. You might find extra gas in an abandoned vehicle, or yes, one of your party members might get dysentery.

Cities and landmarks are interspersed along the way, giving you a chance to trade with others or buy extra supplies. Once you get near the end of the trail, the game becomes a balancing act between your dwindling supplies (do you trade your last remaining spare tire for some desperately needed food, or just cut the rations of your party members?).

What are ya buyin'?

Though still technically in Beta, Organ Trail offers plenty of fun and an excellent way to burn about an hour. My final score upon arriving in Oregon was 2290, are you able to beat that? Let us know in the comments section!

If you liked The Organ Trail, look back at previous Friday Fun articles and see if anything catches your eye!

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Friday Fun! Expand Your Gaming Horizons With ‘The Day’ https://techerator.com/2010/10/friday-fun-expand-your-gaming-horizons-with-the-day/?utm_source=rss&utm_medium=rss&utm_campaign=friday-fun-expand-your-gaming-horizons-with-the-day https://techerator.com/2010/10/friday-fun-expand-your-gaming-horizons-with-the-day/#respond Fri, 01 Oct 2010 15:30:17 +0000 http://44.229.110.106/?p=9089 This week’s edition of Friday Fun is a bit of a departure from the usual games we feature. While it’s still technically a Flash game, The Day is more interactive fiction than it is an addictive time waster like most Flash games. Gameplay is incredibly simple, and much greater emphasis is placed on atmosphere and […]

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This week’s edition of Friday Fun is a bit of a departure from the usual games we feature. While it’s still technically a Flash game, The Day is more interactive fiction than it is an addictive time waster like most Flash games. Gameplay is incredibly simple, and much greater emphasis is placed on atmosphere and storytelling.

You play the role of Tia, a young girl celebrating her birthday. As a present, your dad gives you a card from a trading card game the local kids play. Shortly after, your friend stops by to explain the rules. Don’t worry, there’s no Magic: The Gathering level of depth to be found here, the rules aren’t much more complicated than War. Your goal is to battle each child walking around the town, acquiring their cards when you beat them.

You start to notice right away that things aren’t quite as they seem. Why did your father warn you about going near the trees? Why are their security cameras watching your every move? Why does a child’s card game feature such violent imagery? With such simple gameplay, you can devote most of your brain to pondering these questions.

The Day features standard pixel art, but it’s the music that really stands out. The jovial tune looping in the background provides contrast to the strange imagery presented. At one point in the game, spooky background noise makes the atmosphere that much creepier.

There are two ways to ‘win’ the game, and they’re mutually exclusive (you can’t do them both in the same playthrough). Don’t worry, though, you won’t spend hours on this one. You should be able see both endings in about fifteen minutes of total playtime. After finding both endings, commentary from the creator unlocks in the main menu. The commentary gives some insight into what you see during the game, and leaves you with more things to think about.

If you enjoyed The Day, check out the rest of our Friday Fun articles!

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Friday Fun! Why Do Homework When You Can Procrastinate With Liferaft: Zero? https://techerator.com/2010/08/friday-fun-why-do-homework-when-you-can-procrastinate-with-liferaft-zero/?utm_source=rss&utm_medium=rss&utm_campaign=friday-fun-why-do-homework-when-you-can-procrastinate-with-liferaft-zero https://techerator.com/2010/08/friday-fun-why-do-homework-when-you-can-procrastinate-with-liferaft-zero/#respond Fri, 27 Aug 2010 14:35:46 +0000 http://44.229.110.106/?p=8485 With school starting for many of our readers (myself included), what better way to celebrate than with another edition of Friday Fun? After all, Flash games are the ultimate procrastination tool! Liferaft: Zero is a devious blend of the setting from Portal, the acrobatics of N, and the frustrating difficulty of Jumper. You play the […]

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With school starting for many of our readers (myself included), what better way to celebrate than with another edition of Friday Fun? After all, Flash games are the ultimate procrastination tool!

Liferaft: Zero is a devious blend of the setting from Portal, the acrobatics of N, and the frustrating difficulty of Jumper. You play the role of a series of clones, hopping through obstacle courses under the watchful eye of mysterious scientists. At your disposal are a standard jump, a wall jump to reach higher areas, and a grappling hook that can connect to specific points on the map, allowing you to swing across long distances.

If you impale yourself on one of the many spikes sprinkled liberally throughout the levels, you’ll respawn back at the beginning as one of your numerous clones with your previous body remaining on the map as a gruesome warning to your future selves.

The goal of each of the 30 levels is to ring a bell located somewhere in the level. Sounds easy, but ringing it is the simple part; getting there is where the fun is! On most of the levels you’ll also find a piece of candy, usually in a pretty difficult area to reach. Getting several pieces of candy unlocks bonus levels.

Make no mistake, this game is hard. The first fifteen or so levels are relatively easy, but the difficulty skyrockets quickly. Don’t even think about attempting to grab the pieces of candy in the later levels on your first time through. Not only do you have to climb into whatever nook or cranny the candy is in, you then need to make it to the exit without dying. If you’ve played the freeware game Jumper, you might start getting flashbacks.

Oh god, why

Thankfully, Liferaft: Zero has a charm about it that diffuses some of your frustration. The humor in the game is similar to that found in Portal. Scientists peer at you through windows in the background. A line of future clones is visible, waiting patiently to be sent to their deaths. When the scientists talk to you, they address you by what number clone you are. At the beginning you are #001, but by the end you’ll likely be addressed by a number in the hundreds.

Manage to beat the game yet? I haven’t. Tell us about your experience below!

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Friday Fun! Get That Fake Sense of Accomplishment In Achievement Unlocked 2 https://techerator.com/2010/08/friday-fun-get-that-fake-sense-of-accomplishment-in-achievement-unlocked-2/?utm_source=rss&utm_medium=rss&utm_campaign=friday-fun-get-that-fake-sense-of-accomplishment-in-achievement-unlocked-2 https://techerator.com/2010/08/friday-fun-get-that-fake-sense-of-accomplishment-in-achievement-unlocked-2/#respond Fri, 13 Aug 2010 15:35:08 +0000 http://44.229.110.106/?p=8058 If you’ve played a game on a major gaming platform in the past few years, chances are you’re familiar with achievements. Games on the Xbox 360 have them in the form of a Gamerscore, where certain actions in games gain you points that are displayed in your profile. The Playstation 3 has platinum, gold, silver, […]

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If you’ve played a game on a major gaming platform in the past few years, chances are you’re familiar with achievements. Games on the Xbox 360 have them in the form of a Gamerscore, where certain actions in games gain you points that are displayed in your profile. The Playstation 3 has platinum, gold, silver, and bronze trophies. Most Steam games come with achievements that can be earned.

Some people go to great lengths earn achievements, and even play terrible games just for the easy Gamerscore they can earn. If you count yourself among those ranks, or if that “ten more minutes of Civilization” has ever turned into six hours, chances are you’ll love Achievement Unlocked 2.

Achievement Unlocked 2 is a direct sequel to, you guessed it, Achievement Unlocked. Don’t worry if you haven’t played the first game. While it’s fun as well, enjoyment of the second game doesn’t depend on it at all.

The gameplay in Achievement Unlocked 2 is incredibly simple: while controlling your elephant avatar using the arrow keys (Why an elephant? Why not?), you attempt to traverse the game’s levels and unlock all 250 achievements. Achievements range from the absurdly easy (“use the Internet”), to the slightly trickier (“collect all the coins on all the levels”). Chances are you’ll unlock at least ten achievements within your first ten seconds of play. Coins collected around the levels can be used to purchase ‘DLC packs’ in-game, unlocking more levels to earn more achievements.

If you have friends who share your neurotic urge to unlock achievements, Achievement Unlocked 2 also sports a co-op multiplayer mode. It’s pretty basic, but multiplayer is never a bad thing, right?

While you’ll probably start out laughing at the absurdity of it all, it’s hard to deny the draw of the game that keeps you playing. You know the achievements are completely meaningless, yet you still keep trying to unlock just one more. What started out as a quick five minute break from work quickly turns into an hour of mashing the arrow keys. Eventually you realize the futility of trying to get all 250 achievements, but if you do manage to unlock them all I applaud your perseverance. I didn’t have the willpower to keep going.

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